1.5 KiB
1.5 KiB
title | description | published | date | tags | editor | dateCreated |
---|---|---|---|---|---|---|
Sounds Configuration | Change the sounds of a base vehicle. | true | 2023-07-22T13:05:35.416Z | markdown | 2023-07-22T13:05:32.455Z |
Sounds Configuration
This page explains the sounds.yml
file.
Example file
Per setting will be explained what it means as a comment (#
).
# Below are all the available sounds, applied on the base vehicle 'examplecar'.
sounds:
examplecar-engine-idle:
# The sound to play
sound: car.idle
# The duration (ticks) to play it for (PAY ATTENTION: some sounds do loop)
duration: 6
examplecar-engine-start:
sound: car.start
duration: 2
examplecar-engine-accelerate:
sound: car.accelerate
duration: 2
examplecar-engine-driving:
sound: car.driving
duration: 2
examplecar-engine-slowingdown:
sound: car.slowingdown
duration: 2
Adding new sounds
To add the sounds for another base vehicle, just copy the default list and change all the settings.
Do NOT copy the [...]
, instead copy the part below it and paste at the end of the file.
[...]
newbasevehicle-engine-idle:
sound: car.idle
duration: 6
newbasevehicle-engine-start:
sound: car.start
duration: 2
newbasevehicle-engine-accelerate:
sound: car.accelerate
duration: 2
newbasevehicle-engine-driving:
sound: car.driving
duration: 2
newbasevehicle-engine-slowingdown:
sound: car.slowingdown
duration: 2