1.8 KiB
1.8 KiB
title | description | published | date | tags | editor | dateCreated |
---|---|---|---|---|---|---|
Plugin Configuration | Configure the VehiclesPlus plugin. | true | 2024-02-18T18:44:46.646Z | markdown | 2023-07-22T09:20:23.417Z |
Plugin Configuration
This page explains the config.yml
file, which contains generic configuration.
Per setting will be explained what it means as a comment (#
).
# DO NOT CHANGE
config-version: 1.0.4
# Changes the language file it uses for the messages
# For more details, check out the Language section below.
locale: en
# If true, vehicles can drive over slabs
canDriveOverSlabs: true
# If true, vehicles can drive over full blocks
canDriveOverBlocks: true
# The division made to decide the price of a reperation
# If the vehicle costs 350.000, the reperation will cost 350.000 / 100 = 3500
repairCostDivision: 100.0
# If true, vehicles can take damage at interaction of blocks / entities
vehicleDamage: true
# If true, vehicles will stop at collision
entityCollisionStop: true
# If true, the colliding vehicle will get damage at collision
entityCollisionDamageSelf: true
# If true, the colliding entity (for example player) will get damage at collision
entityCollisionDamageEntity: true
# The cost of chaning the name of a vehicle
renameCost: 1000.0
# The cost of changing the owner of a vehicle
ownerChangeCost: 1000.0
# Will not do anything at the moment
onlySpawnOnSpawnpoints: false
# If true, players will get an actionbar when controlling a vehicle (with speeds, health, etc.)
showActionBar: true
# If true, vehicles spawn in the locked state
vehiclesSpawnLocked: true
Changing the locale
- Stop the server
- Inside the plugin folder go to the directory 'locale'
- Change the name of the desired language file to 'lang_en.yml' (Note: The old lang_en.yml should be renamed to something like lang_en_old.yml)
- Start the server