Archived
3
0
Fork 1
This repository has been archived on 2025-01-10. You can view files and clone it, but cannot push or open issues or pull requests.
docs/vehiclesplus/configuration/vehicles.md

9.5 KiB

title description published date tags editor dateCreated
Vehicle Configuration Configure the base vehicles. true 2023-07-22T14:14:20.195Z markdown 2023-07-22T14:07:37.924Z

Vehicle Configuration

Settings per vehicle

This section explains which settings are available per vehicle. Per setting will be explained what it means as a comment (#).

# DO NOT CHANGE!
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.BaseVehicle
# The unique identifier of this base vehicle.
name: ExampleCar
# The type of the vehicle (check out the default for the type to use to get the correct value).
vehicleType: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.types.CarType
# The permissions for this vehicle
permissions:
	# DO NOT CHANGE!
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.VehiclePermissions
  # The permission to buy this vehicle.
  buyPermission: vp.buy.car
  # The permission to drive this vehicle.
  ridePermission: vp.ride.car
  # If true, players can sit in the non-driving seats without the ride permission.
  enterWithoutRidePermission: true
# The list of available colors in the shop (will only work for COLORABLE_ARMOR).
baseColorList:
  # To add a new color, just copy the last one and add 1 to the list value, for example list5.
  list0:
    ==: Color
    ALPHA: 255
    RED: 255
    BLUE: 0
    GREEN: 0
  list1:
    ==: Color
    ALPHA: 255
    RED: 0
    BLUE: 0
    GREEN: 0
  list2:
    ==: Color
    ALPHA: 255
    RED: 255
    BLUE: 255
    GREEN: 255
  list3:
    ==: Color
    ALPHA: 255
    RED: 128
    BLUE: 128
    GREEN: 128
  list4:
    ==: Color
    ALPHA: 255
    RED: 192
    BLUE: 192
    GREEN: 192
# The list of parts for this vehicle. The full list will be explained further below.
partList:
  list0:
    [...]
# The max speed settings.
speedSettings:
	# DO NOT CHANGE
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
  # The base max speed value (given when bought).
  base: 100
  # The maximum max speed value (which can be upgraded to).
  max: 200
  # The steps per upgrade for the max speed value (will be added to the current value at upgrade).
  step: 5
  # The cost to upgrade with the step value.
  upgradeCost: 1000
# The fuel tank settings.
fuelTankSettings:
	# DO NOT CHANGE
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
  # The base fuel tank value (Liters) (given when bought).
  base: 50
  # The maximum fuel tank value (Liters) (which can be upgraded to).
  max: 100
  # The steps per upgrade for the fuel tank value (Liters) (will be added to the current value at upgrade).
  step: 5
  # The cost to upgrade with the step value.
  upgradeCost: 1000
# The turning radius settings.
turningRadiusSettings:
	# DO NOT CHANGE
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
  # The base turning radius value (given when bought).
  base: 7
  # The maximum turning radius value (which can be upgraded to).
  max: 15
  # The steps per upgrade for the turning radius value (will be added to the current value at upgrade).
  step: 1
  # The cost to upgrade with the step value.
  upgradeCost: 1000
# The acceleration settings.
accelerationSettings:
	# DO NOT CHANGE
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
  # The base acceleration value (given when bought).
  base: 50
  # The maximum acceleration value (which can be upgraded to).
  max: 100
  # The steps per upgrade for the acceleration value (will be added to the current value at upgrade).
  step: 5
  # The cost to upgrade with the step value.
  upgradeCost: 1000
# The horn settings (not compatible with drift).
hornSettings:
	# DO NOT CHANGE
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageHorn
  # If true, the horn sound will be played at space.
  enabled: true
  # The sound to play for the horn.
  # Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html#enum-constant-summary
  sound: BASS
 	# The cooldown (seconds) before the horn can be pressed again.
  cooldown: 0
# If true, the vehicle can drift when pressing space (not compatible with the horn).
drift: true
# The exhaust settings.
exhaustSettings:
	# DO NOT CHANGE
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageSmoke
  # If true, the exhaust particle will be shown.
  enabled: true
  # The X offset (from the base) for the particle location.
  xOffset: -5.0
  # The Y offset (from the base) for the particle location.
  yOffset: 0.0
  # The Z offset (from the base) for the particle location.
  zOffset: 0.0
  # The particle to show.
  # Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum-constant-summary
  particleName: SMOKE_LARGE
# If true, players can exit while the vehicle is moving.
# PLEASE NOTE: On Minecraft 1.16.x, setting this value to false will NOT work!
canExitWhileMoving: true
# The price for this base vehicle.
price: 100000.0
# The fuel settings.
fuelSettings:
	# DO NOT CHANGE
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageFuel
  # The fuel usage (Liters) of this vehicle.
  usage: 6.0
  # The type of fuel to use. This references the ID of the created fuel type.
  # By default, only GASOLINE is available.
  type: GASOLINE
# The total health available on this vehicle.
health: 100
# The size (slots) available in the trunk.
# Available options: 0, 9, 18, 27, 36, 45, 54
trunkSize: 27
# The hitbox settings.
hitbox:
	# DO NOT CHANGE
  className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageHitbox
  # The length of the hitbox (from to back).
  length: 3.0
  # The width of the hitbox (left to right).
  width: 2.0
  # The height of the hitbox (bottom to top).
  height: 1.0
# If true, realistic steering will be used. How longer you press the steering keys (A-D), how stronger the vehicle will steer to that direction.
steeringType: true
# If true, the skin model will be placed on the hand of the armorstand.
# If false, the skin model will be placed on the head of the armorstand.
handModel: false

Parts

Parts can be added to the vehicle. Some parts are visible (using an item), some are not.

Skin

The skin part represents the chassic of the vehicle.

    [...]
    # DO NOT CHANGE
    className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.skins.Skin
    # The skin item to show.
    # For all the available settings, check out: https://www.spigotmc.org/wiki/itemstack-serialization/
    skin:
      ==: org.bukkit.inventory.ItemStack
      v: 3337
      type: LEATHER_BOOTS
      meta:
        ==: ItemMeta
        meta-type: COLORABLE_ARMOR
        Unbreakable: true
        Damage: 1
    # The color of the skin item (will only work for COLORABLE_ARMOR).
    color:
      ==: Color
      ALPHA: 255
      RED: 255
      BLUE: 255
      GREEN: 255
    # The X offset (from the base).
    xOffset: 0.0
    # The Y offset (from the base).
    yOffset: 0.0
    # The Z offset (from the base).
    zOffset: 0.0
    # DO NOT CHANGE
    UID: 83479cdf-55fb-4d75-98f6-312b7b38343f
    # DO NOT CHANGE
    isCustomPlaced: false

Seat

![carseat.png](/carseat.png =10%x) Please note, this part is NOT visible. The visible seat MUST be included in the skin.

The seat parts represents a seat in the vehicle. Players can sit on each seat.

    [...]
    # DO NOT CHANGE
    className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.seats.Seat
    # If true, the player can drive the vehicle from this seat (will only work for ONE seat!).
    steer: true
    # The X offset (from the base).
    xOffset: 0.0
    # The Y offset (from the base).
    yOffset: 0.0
    # The Z offset (from the base).
    zOffset: 0.0
    # DO NOT CHANGE
    UID: d13eb53e-bfa8-44e1-bc55-c250fb20880b
    # DO NOT CHANGE
    isCustomPlaced: false

Wheel

The wheel parts represents the wheels of a vehicle. Wheels can rotate when steering.

		[...]
    # DO NOT CHANGE
    className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.Wheel
    # If true, the wheel moves when steering
    steering: true
    # The rotation offset at spawn, depends on the configuration in the model.
    rotationOffset: 180
    # The skin item to show.
    # For all the available settings, check out: https://www.spigotmc.org/wiki/itemstack-serialization/
    skin:
      ==: org.bukkit.inventory.ItemStack
      v: 3337
      type: LEATHER_CHESTPLATE
      meta:
        ==: ItemMeta
        meta-type: COLORABLE_ARMOR
        Unbreakable: true
        Damage: 2
    # The color of the skin item (will only work for COLORABLE_ARMOR).
    color:
      ==: Color
      ALPHA: 255
      RED: 20
      BLUE: 20
      GREEN: 20
    # The X offset (from the base).
    xOffset: 0.0
    # The Y offset (from the base).
    yOffset: 0.0
    # The Z offset (from the base).
    zOffset: 0.0
    # DO NOT CHANGE
    UID: 7b0b9d87-502b-46c7-8b50-9bc285e0a868
    # DO NOT CHANGE
    isCustomPlaced: false

Modifying an existing vehicle

The plugin comes with a standard vehicle per type (cars, motorcycles, boats, etc.).

  • bikes/ExampleBike.yml
  • boats/ExampleBoat.yml
  • cars/ExampleCar.yml
  • helicopters/ExampleHelicopter.yml
  • hovercrafts/ExampleHovercraft.yml
  • planes/ExamplePlane.yml
  • tanks/ExampleTank.yml

The default files can be download from the GitHub repository.

Creating your own new vehicle