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docs/vehiclesplus/configuration/vehicles.md

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---
title: Vehicle Configuration
description: Configure the base vehicles.
published: true
date: 2024-04-07T09:53:33.571Z
tags:
editor: markdown
dateCreated: 2023-07-22T14:07:37.924Z
---
# Vehicle Configuration
## Settings per vehicle
This section explains which settings are available per vehicle.
*Per setting will be explained what it means as a comment (`#`).*
```yaml
# DO NOT CHANGE!
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.BaseVehicle
# The unique identifier of this base vehicle.
name: ExampleCar
# The type of the vehicle (check out the default for the type to use to get the correct value).
vehicleType: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.types.CarType
# The permissions for this vehicle
permissions:
# DO NOT CHANGE!
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.VehiclePermissions
# The permission to buy this vehicle.
buyPermission: vp.buy.car
# The permission to drive this vehicle.
ridePermission: vp.ride.car
# If true, players can sit in the non-driving seats without the ride permission.
enterWithoutRidePermission: true
# The list of available colors in the shop (will only work for COLORABLE_ARMOR).
baseColorList:
# To add a new color, just copy the last one and add 1 to the list value, for example list5.
list0:
==: Color
ALPHA: 255
RED: 255
BLUE: 0
GREEN: 0
list1:
==: Color
ALPHA: 255
RED: 0
BLUE: 0
GREEN: 0
list2:
==: Color
ALPHA: 255
RED: 255
BLUE: 255
GREEN: 255
list3:
==: Color
ALPHA: 255
RED: 128
BLUE: 128
GREEN: 128
list4:
==: Color
ALPHA: 255
RED: 192
BLUE: 192
GREEN: 192
# The list of parts for this vehicle. The full list will be explained further below.
partList:
list0:
[...]
# The max speed settings.
speedSettings:
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
# The base max speed value (given when bought).
base: 100
# The maximum max speed value (which can be upgraded to).
max: 200
# The steps per upgrade for the max speed value (will be added to the current value at upgrade).
step: 5
# The cost to upgrade with the step value.
upgradeCost: 1000
# The fuel tank settings.
fuelTankSettings:
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
# The base fuel tank value (Liters) (given when bought).
base: 50
# The maximum fuel tank value (Liters) (which can be upgraded to).
max: 100
# The steps per upgrade for the fuel tank value (Liters) (will be added to the current value at upgrade).
step: 5
# The cost to upgrade with the step value.
upgradeCost: 1000
# The turning radius settings.
turningRadiusSettings:
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
# The base turning radius value (given when bought).
base: 7
# The maximum turning radius value (which can be upgraded to).
max: 15
# The steps per upgrade for the turning radius value (will be added to the current value at upgrade).
step: 1
# The cost to upgrade with the step value.
upgradeCost: 1000
# The acceleration settings.
accelerationSettings:
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
# The base acceleration value (given when bought).
base: 50
# The maximum acceleration value (which can be upgraded to).
max: 100
# The steps per upgrade for the acceleration value (will be added to the current value at upgrade).
step: 5
# The cost to upgrade with the step value.
upgradeCost: 1000
# The horn settings (not compatible with drift).
hornSettings:
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageHorn
# If true, the horn sound will be played at space.
enabled: true
# The sound to play for the horn.
# Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html#enum-constant-summary
sound: BASS
# The cooldown (seconds) before the horn can be pressed again.
cooldown: 0
# If true, the vehicle can drift when pressing space (not compatible with the horn).
drift: true
# The exhaust settings.
exhaustSettings:
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageSmoke
# If true, the exhaust particle will be shown.
enabled: true
# The X offset (from the base) for the particle location.
xOffset: -5.0
# The Y offset (from the base) for the particle location.
yOffset: 0.0
# The Z offset (from the base) for the particle location.
zOffset: 0.0
# The particle to show.
# Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum-constant-summary
particleName: SMOKE_LARGE
# If true, players can exit while the vehicle is moving.
# PLEASE NOTE: On Minecraft 1.16.x, setting this value to false will NOT work!
canExitWhileMoving: true
# The price for this base vehicle.
price: 100000.0
# The fuel settings.
fuelSettings:
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageFuel
# The fuel usage (Liters) of this vehicle.
usage: 6.0
# The type of fuel to use. This references the ID of the created fuel type.
# By default, only GASOLINE is available.
type: GASOLINE
# The total health available on this vehicle.
health: 100
# The size (slots) available in the trunk.
# Available options: 0, 9, 18, 27, 36, 45, 54
trunkSize: 27
# The hitbox settings.
hitbox:
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageHitbox
# The length of the hitbox (from to back).
length: 3.0
# The width of the hitbox (left to right).
width: 2.0
# The height of the hitbox (bottom to top).
height: 1.0
# If true, realistic steering will be used. How longer you press the steering keys (A-D), how stronger the vehicle will steer to that direction.
steeringType: true
# If true, the skin model will be placed on the hand of the armorstand.
# If false, the skin model will be placed on the head of the armorstand.
handModel: false
```
### Parts
Parts can be added to the vehicle. Some parts are visible (using an item), some are not.
#### Skin
The skin part represents the chassic of the vehicle.
```yaml
[...]
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.skins.Skin
# The skin item to show.
# For all the available settings, check out: https://www.spigotmc.org/wiki/itemstack-serialization/
skin:
==: org.bukkit.inventory.ItemStack
v: 3337
type: LEATHER_BOOTS
meta:
==: ItemMeta
meta-type: COLORABLE_ARMOR
Unbreakable: true
Damage: 1
# The color of the skin item (will only work for COLORABLE_ARMOR).
color:
==: Color
ALPHA: 255
RED: 255
BLUE: 255
GREEN: 255
# The X offset (from the base).
xOffset: 0.0
# The Y offset (from the base).
yOffset: 0.0
# The Z offset (from the base).
zOffset: 0.0
# DO NOT CHANGE
UID: 83479cdf-55fb-4d75-98f6-312b7b38343f
# DO NOT CHANGE
isCustomPlaced: false
```
#### Seat
![carseat.png](/carseat.png =10%x)
*Please note, this part is NOT visible. The visible seat MUST be included in the skin.*
The seat parts represents a seat in the vehicle. Players can sit on each seat.
```yaml
[...]
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.seats.Seat
# If true, the player can drive the vehicle from this seat (will only work for ONE seat!).
steer: true
# The X offset (from the base).
xOffset: 0.0
# The Y offset (from the base).
yOffset: 0.0
# The Z offset (from the base).
zOffset: 0.0
# DO NOT CHANGE
UID: d13eb53e-bfa8-44e1-bc55-c250fb20880b
# DO NOT CHANGE
isCustomPlaced: false
```
#### Wheel
The wheel parts represents the wheels of a vehicle. Wheels can rotate when steering.
```yaml
[...]
# DO NOT CHANGE
className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.Wheel
# If true, the wheel moves when steering
steering: true
# The rotation offset at spawn, depends on the configuration in the model.
rotationOffset: 180
# The skin item to show.
# For all the available settings, check out: https://www.spigotmc.org/wiki/itemstack-serialization/
skin:
==: org.bukkit.inventory.ItemStack
v: 3337
type: LEATHER_CHESTPLATE
meta:
==: ItemMeta
meta-type: COLORABLE_ARMOR
Unbreakable: true
Damage: 2
# The color of the skin item (will only work for COLORABLE_ARMOR).
color:
==: Color
ALPHA: 255
RED: 20
BLUE: 20
GREEN: 20
# The X offset (from the base).
xOffset: 0.0
# The Y offset (from the base).
yOffset: 0.0
# The Z offset (from the base).
zOffset: 0.0
# DO NOT CHANGE
UID: 7b0b9d87-502b-46c7-8b50-9bc285e0a868
# DO NOT CHANGE
isCustomPlaced: false
```
## Modifying an existing vehicle
The plugin comes with a standard vehicle per type (cars, motorcycles, boats, etc.).
- `bikes/ExampleBike.yml`
- `boats/ExampleBoat.yml`
- `cars/ExampleCar.yml`
- `helicopters/ExampleHelicopter.yml`
- `hovercrafts/ExampleHovercraft.yml`
- `planes/ExamplePlane.yml`
- `tanks/ExampleTank.yml`
The default files can be download from [the GitHub repository](https://github.com/SBDPlugins/VehiclesPlus/tree/master/Vehicle%20Models/Examples-v2).
## Creating your own new vehicle
### Texturepack setup
The first step is to link the model to your resourcepack.
#### YouTube tutorial (NL/BE)
https://www.youtube.com/watch?v=5CbPg7ld7hw