58 lines
No EOL
1.6 KiB
Markdown
58 lines
No EOL
1.6 KiB
Markdown
---
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title: Plugin Configuration
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description: Configure the VehiclesPlus plugin.
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published: true
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date: 2023-07-22T13:06:00.040Z
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tags:
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editor: markdown
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dateCreated: 2023-07-22T09:20:23.417Z
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---
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# Plugin Configuration
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This page explains the `config.yml` file, which contains generic configuration.
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*Per setting will be explained what it means as a comment (`#`).*
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```yaml
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# DO NOT CHANGE
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config-version: 1.0.4
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# Changes the language file it uses for the messages
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# For more details, check out the Language section below.
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locale: en
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# If true, vehicles can drive over slabs
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canDriveOverSlabs: true
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# If true, vehicles can drive over full blocks
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canDriveOverBlocks: true
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# The division made to decide the price of a reperation
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# If the vehicle costs 350.000, the reperation will cost 350.000 / 100 = 3500
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repairCostDivision: 100.0
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# If true, vehicles can take damage at interaction of blocks / entities
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vehicleDamage: true
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# If true, vehicles will stop at collision
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entityCollisionStop: true
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# If true, the colliding vehicle will get damage at collision
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entityCollisionDamageSelf: true
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# If true, the colliding entity (for example player) will get damage at collision
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entityCollisionDamageEntity: true
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# The cost of chaning the name of a vehicle
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renameCost: 1000.0
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# The cost of changing the owner of a vehicle
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ownerChangeCost: 1000.0
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# Will not do anything at the moment
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onlySpawnOnSpawnpoints: false
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# If true, players will get an actionbar when controlling a vehicle (with speeds, health, etc.)
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showActionBar: true
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# If true, vehicles spawn in the locked state
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vehiclesSpawnLocked: true
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``` |