docs: update vehiclesplus-v3/customization/vehiclemodel
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@ -2,7 +2,7 @@
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title: Creating a VehicleModel
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description: This page describes how to create a custom VehicleModel
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published: true
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date: 2023-01-25T19:37:41.129Z
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date: 2023-01-25T19:43:44.275Z
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tags:
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editor: markdown
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dateCreated: 2023-01-25T19:35:38.907Z
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@ -42,7 +42,7 @@ Now start changing the configuration based on your preferences. The following co
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//If true, players can sit in the non-drive seats without the ride permission
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sitWithoutRidePermission: true
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}
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//Contains all the RGB colors available for this model in the shop
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//Contains all the RGB colors available for this model in the shop
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availableColors:
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[
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{
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@ -71,7 +71,7 @@ Now start changing the configuration based on your preferences. The following co
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blue: 192
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}
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]
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//A list of all the parts for this model
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//A list of all the parts for this model
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parts:
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[
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//The skin part is the main chasis of the vehicle
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@ -99,7 +99,7 @@ Now start changing the configuration based on your preferences. The following co
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}
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}
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}
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//Now 4 seat parts follow
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//Now 4 seat parts follow
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{
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type: seat
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//Check out the description at the skin part
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@ -130,7 +130,7 @@ Now start changing the configuration based on your preferences. The following co
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zoffset: -0.45
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steer: false
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}
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//Now 4 wheels follow
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//Now 4 wheels follow
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{
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type: wheel
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//Check out the description at the skin part
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@ -146,10 +146,10 @@ Now start changing the configuration based on your preferences. The following co
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green: 128
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blue: 128
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}
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//If true, the wheel will move left/right when the driver steers left/right
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//If true, the wheel will move left/right when the driver steers left/right
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steering: true
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//The offset (degrees) the wheel will rotate when steering
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//180 degrees means 90 degrees left and 90 degrees right
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//The offset (degrees) the wheel will rotate when steering
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//180 degrees means 90 degrees left and 90 degrees right
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rotationOffset: 180
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}
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{
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@ -198,9 +198,9 @@ Now start changing the configuration based on your preferences. The following co
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rotationOffset: 180
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}
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]
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//The max speed of this model
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//The default max speed is 100 km/h. A player pays 1000 per 5 added to that.
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//The maximum max speed which can be upgraded to is 200 km/h.
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//The max speed of this model
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//The default max speed is 100 km/h. A player pays 1000 per 5 added to that.
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//The maximum max speed which can be upgraded to is 200 km/h.
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maxSpeed:
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{
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//The base setting is the default after this vehicle is bought
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@ -212,8 +212,8 @@ Now start changing the configuration based on your preferences. The following co
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//The price the player pays per step
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stepCost: 1000
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}
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//The fuel tank of this model
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//Check out the maxSpeed setting for more info
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//The fuel tank of this model
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//Check out the maxSpeed setting for more info
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fuelTank:
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{
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base: 50
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step: 5
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stepCost: 1000
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}
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//The turning radius of this model
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//Check out the maxSpeed setting for more info
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//The turning radius of this model
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//Check out the maxSpeed setting for more info
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turningRadius:
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{
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base: 7
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step: 1
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stepCost: 1000
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}
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//The acceleration of this model
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//Check out the maxSpeed setting for more info
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//The acceleration of this model
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//Check out the maxSpeed setting for more info
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acceleration:
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{
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base: 50
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step: 5
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stepCost: 1000
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}
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//Sizing of the hitbox of this model
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//Sizing of the hitbox of this model
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hitbox:
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{
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//Length is front to back
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//Height is bottom to top
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height: 1
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}
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//The fuel to be used to refuel this vehicle
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//The fuel to be used to refuel this vehicle
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fuel:
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{
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//The type of fuel which has to be used
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@ -259,7 +259,7 @@ Now start changing the configuration based on your preferences. The following co
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//-> 60 / 100 * 6 / 1000 * 20 = 0.072 liter is used per second you drive the same speed
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usage: 6
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}
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//The exhaust of this model
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//The exhaust of this model
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exhaust:
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{
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//If true, the exhaust particle will be shown
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@ -272,7 +272,7 @@ Now start changing the configuration based on your preferences. The following co
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xoffset: -5
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yoffset: 0
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}
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//The horn for this model
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//The horn for this model
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horn:
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{
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//If true, the horn will be sounded when space is pressed
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//Check out https://www.digminecraft.com/lists/sound_list_pc.php for a full list
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sound: block.note_block.bass
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}
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//The sounds used for this model
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//Check out https://www.digminecraft.com/lists/sound_list_pc.php for a full list
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//The sounds used for this model
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//Check out https://www.digminecraft.com/lists/sound_list_pc.php for a full list
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sounds:
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{
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//This sound is played when the vehicle stands still
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//This sound is played when the vehicle is started (player enters a driver seat)
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start:
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{
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//Check out the description for the idle sound
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//Check out the description for the idle sound
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sound: car.start
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duration: 2
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}
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//This sound is played when the vehicle accelerates
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//This sound is played when the vehicle accelerates
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accelerate:
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{
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//Check out the description for the idle sound
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sound: car.accelerate
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duration: 2
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}
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//This sound is played when the vehicle is driven
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//This sound is played when the vehicle is driven
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driving:
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{
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//Check out the description for the idle sound
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sound: car.driving
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duration: 2
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}
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//This sound is played when the vehicle is slowing down
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//This sound is played when the vehicle is slowing down
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slowingDown:
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{
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//Check out the description for the idle sound
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duration: 2
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}
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}
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//If true, steering will feel more realistic (no instant movement)
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//If true, steering will feel more realistic (no instant movement)
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realisticSteering: false
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//The size of the trunk (blocks)
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//The size of the trunk (blocks)
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trunkSize: 27
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//If true, the vehicle will drift when space is pressed
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//If true, the vehicle will drift when space is pressed
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drift: true
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//If true, players can exit while the vehicle is moving
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//If true, players can exit while the vehicle is moving
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exitWhileMoving: true
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//The health this vehicle has
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//The health this vehicle has
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health: 100
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}
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```
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//For a full list, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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material: LEATHER_BOOTS
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//The damage to apply to the item
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damage: 1
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damage: 1
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//If true, the item will be unbreakable
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unbreakable: true
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unbreakable: true
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//The custom model data to apply to the item
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custommodeldata: 1
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//The player for the skull (only applicable if the material is PLAYER_HEAD)
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skull: SBDeveloper
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//The RGB colors to apply to the item (only applicable for leather armor)
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color:
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{
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red: 255
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green: 255
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blue: 255
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}
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color:
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{
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red: 255
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green: 255
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blue: 255
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}
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}
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```
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