diff --git a/vehiclesplus-v3/customization/vehiclemodel.md b/vehiclesplus-v3/customization/vehiclemodel.md index 05a92e4..626352a 100644 --- a/vehiclesplus-v3/customization/vehiclemodel.md +++ b/vehiclesplus-v3/customization/vehiclemodel.md @@ -2,7 +2,7 @@ title: Creating a VehicleModel description: This page describes how to create a custom VehicleModel published: true -date: 2023-01-25T19:37:41.129Z +date: 2023-01-25T19:43:44.275Z tags: editor: markdown dateCreated: 2023-01-25T19:35:38.907Z @@ -42,7 +42,7 @@ Now start changing the configuration based on your preferences. The following co //If true, players can sit in the non-drive seats without the ride permission sitWithoutRidePermission: true } - //Contains all the RGB colors available for this model in the shop + //Contains all the RGB colors available for this model in the shop availableColors: [ { @@ -71,7 +71,7 @@ Now start changing the configuration based on your preferences. The following co blue: 192 } ] - //A list of all the parts for this model + //A list of all the parts for this model parts: [ //The skin part is the main chasis of the vehicle @@ -99,7 +99,7 @@ Now start changing the configuration based on your preferences. The following co } } } - //Now 4 seat parts follow + //Now 4 seat parts follow { type: seat //Check out the description at the skin part @@ -130,7 +130,7 @@ Now start changing the configuration based on your preferences. The following co zoffset: -0.45 steer: false } - //Now 4 wheels follow + //Now 4 wheels follow { type: wheel //Check out the description at the skin part @@ -146,10 +146,10 @@ Now start changing the configuration based on your preferences. The following co green: 128 blue: 128 } - //If true, the wheel will move left/right when the driver steers left/right + //If true, the wheel will move left/right when the driver steers left/right steering: true - //The offset (degrees) the wheel will rotate when steering - //180 degrees means 90 degrees left and 90 degrees right + //The offset (degrees) the wheel will rotate when steering + //180 degrees means 90 degrees left and 90 degrees right rotationOffset: 180 } { @@ -198,9 +198,9 @@ Now start changing the configuration based on your preferences. The following co rotationOffset: 180 } ] - //The max speed of this model - //The default max speed is 100 km/h. A player pays 1000 per 5 added to that. - //The maximum max speed which can be upgraded to is 200 km/h. + //The max speed of this model + //The default max speed is 100 km/h. A player pays 1000 per 5 added to that. + //The maximum max speed which can be upgraded to is 200 km/h. maxSpeed: { //The base setting is the default after this vehicle is bought @@ -212,8 +212,8 @@ Now start changing the configuration based on your preferences. The following co //The price the player pays per step stepCost: 1000 } - //The fuel tank of this model - //Check out the maxSpeed setting for more info + //The fuel tank of this model + //Check out the maxSpeed setting for more info fuelTank: { base: 50 @@ -221,8 +221,8 @@ Now start changing the configuration based on your preferences. The following co step: 5 stepCost: 1000 } - //The turning radius of this model - //Check out the maxSpeed setting for more info + //The turning radius of this model + //Check out the maxSpeed setting for more info turningRadius: { base: 7 @@ -230,8 +230,8 @@ Now start changing the configuration based on your preferences. The following co step: 1 stepCost: 1000 } - //The acceleration of this model - //Check out the maxSpeed setting for more info + //The acceleration of this model + //Check out the maxSpeed setting for more info acceleration: { base: 50 @@ -239,7 +239,7 @@ Now start changing the configuration based on your preferences. The following co step: 5 stepCost: 1000 } - //Sizing of the hitbox of this model + //Sizing of the hitbox of this model hitbox: { //Length is front to back @@ -249,7 +249,7 @@ Now start changing the configuration based on your preferences. The following co //Height is bottom to top height: 1 } - //The fuel to be used to refuel this vehicle + //The fuel to be used to refuel this vehicle fuel: { //The type of fuel which has to be used @@ -259,7 +259,7 @@ Now start changing the configuration based on your preferences. The following co //-> 60 / 100 * 6 / 1000 * 20 = 0.072 liter is used per second you drive the same speed usage: 6 } - //The exhaust of this model + //The exhaust of this model exhaust: { //If true, the exhaust particle will be shown @@ -272,7 +272,7 @@ Now start changing the configuration based on your preferences. The following co xoffset: -5 yoffset: 0 } - //The horn for this model + //The horn for this model horn: { //If true, the horn will be sounded when space is pressed @@ -281,8 +281,8 @@ Now start changing the configuration based on your preferences. The following co //Check out https://www.digminecraft.com/lists/sound_list_pc.php for a full list sound: block.note_block.bass } - //The sounds used for this model - //Check out https://www.digminecraft.com/lists/sound_list_pc.php for a full list + //The sounds used for this model + //Check out https://www.digminecraft.com/lists/sound_list_pc.php for a full list sounds: { //This sound is played when the vehicle stands still @@ -296,25 +296,25 @@ Now start changing the configuration based on your preferences. The following co //This sound is played when the vehicle is started (player enters a driver seat) start: { - //Check out the description for the idle sound + //Check out the description for the idle sound sound: car.start duration: 2 } - //This sound is played when the vehicle accelerates + //This sound is played when the vehicle accelerates accelerate: { //Check out the description for the idle sound sound: car.accelerate duration: 2 } - //This sound is played when the vehicle is driven + //This sound is played when the vehicle is driven driving: { //Check out the description for the idle sound sound: car.driving duration: 2 } - //This sound is played when the vehicle is slowing down + //This sound is played when the vehicle is slowing down slowingDown: { //Check out the description for the idle sound @@ -322,15 +322,15 @@ Now start changing the configuration based on your preferences. The following co duration: 2 } } - //If true, steering will feel more realistic (no instant movement) + //If true, steering will feel more realistic (no instant movement) realisticSteering: false - //The size of the trunk (blocks) + //The size of the trunk (blocks) trunkSize: 27 - //If true, the vehicle will drift when space is pressed + //If true, the vehicle will drift when space is pressed drift: true - //If true, players can exit while the vehicle is moving + //If true, players can exit while the vehicle is moving exitWhileMoving: true - //The health this vehicle has + //The health this vehicle has health: 100 } ``` @@ -344,19 +344,19 @@ item: //For a full list, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html material: LEATHER_BOOTS //The damage to apply to the item - damage: 1 + damage: 1 //If true, the item will be unbreakable - unbreakable: true + unbreakable: true //The custom model data to apply to the item custommodeldata: 1 //The player for the skull (only applicable if the material is PLAYER_HEAD) skull: SBDeveloper //The RGB colors to apply to the item (only applicable for leather armor) - color: - { - red: 255 - green: 255 - blue: 255 - } + color: + { + red: 255 + green: 255 + blue: 255 + } } ``` \ No newline at end of file