public class SkullManager
extends java.lang.Object
implements org.bukkit.event.Listener
Constructor and Description |
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SkullManager() |
Modifier and Type | Method and Description |
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java.util.HashMap<java.util.UUID,org.bukkit.inventory.ItemStack> |
getSkullHashMap() |
java.util.concurrent.CompletableFuture<org.bukkit.inventory.ItemStack> |
loadPlayerSkull(org.bukkit.entity.Player player) |
void |
loadSkull(org.bukkit.entity.Player player) |
void |
onJoin(org.bukkit.event.player.PlayerJoinEvent e) |
void |
setSkullHashMap(java.util.HashMap<java.util.UUID,org.bukkit.inventory.ItemStack> skullHashMap) |
public void onJoin(org.bukkit.event.player.PlayerJoinEvent e)
public void loadSkull(org.bukkit.entity.Player player)
public java.util.concurrent.CompletableFuture<org.bukkit.inventory.ItemStack> loadPlayerSkull(org.bukkit.entity.Player player)
public java.util.HashMap<java.util.UUID,org.bukkit.inventory.ItemStack> getSkullHashMap()
public void setSkullHashMap(java.util.HashMap<java.util.UUID,org.bukkit.inventory.ItemStack> skullHashMap)