384 lines
No EOL
13 KiB
Markdown
384 lines
No EOL
13 KiB
Markdown
---
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sidebar_label: Vehicles
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---
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import Tabs from '@theme/Tabs';
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import TabItem from '@theme/TabItem';
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# Vehicle Configuration
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By default, VehiclesPlus gets shipped with some example vehicles. These are made for testing the plugin and to stimulate
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your inspiration. You can find the correct resourcepack on the Setup page.
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If you want to proceed with VehiclesPlus, it's possible to make or buy your own vehicles, and set them up in the plugin.
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This creates endless possibilities!
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:::warning
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**This is a configuration page for the __legacy__ VehiclesPlus v2.** If you are looking for the setup page for the new
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VehiclesPlus v3, click [here](/vehiclesplus-v3/setup).
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:::
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## Creating a new vehicle
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<Tabs>
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<TabItem value="text-tutorial" label="Text tutorial (EN)">
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##### Step 1: Purchase your models
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The first step is to achieve the models you want to use. Make sure the models are delivered in a
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Minecraft-compatible `.json` file. This makes it super easy to install!
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:::info
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You can easily find VehiclesPlus-compatible models [on Polymart](https://vehicles.polymart.org/).
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:::
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##### Step 2: Generate the resourcepack
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**Generate the resourcepack for your server using
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the [VehiclesPlus Resourcepack Generator tool](https://vprpgenerator.sbdevelopment.tech/).**
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Just fill in your Minecraft version, choose a Namespace (leave it at `vp` to be safe) and select an Item you want to
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insert the models on.
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Then easily upload all the models you want to add to your resourcepack and click on the **Generate** button.
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:::warning
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**NOTE:** The tool overwrites the item configuration for the selected item. Please select an item that you currently do
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not use in the case you upload your own resourcepack.
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:::
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###### Step 3: Create a configuration file
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Now go to your Minecraft server's files.
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Copy the example configuration file from the VehiclesPlus plugin folder for the type of vehicle you want to add **(for
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example `cars/ExampleCar.yml`)**. If you don't have the original example files in your plugin folder anymore, you
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can [find them here](https://git.sbdevelopment.tech/SBDevelopment/VehiclesPlus/src/branch/master/Vehicle%20Models).
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Rename the copied file to the name of your vehicle (for example from `ExampleCar.yml` to `MyCoolCar.yml`). Also make
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sure to change the name inside the file, like `name: MyCoolCar`
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Now go to the skin section, and change the values to the once given by the generator.
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**Example:** If your model is called MyCoolCar and has been bound to `custom_model_data: 2` change the value
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under `meta` to `2`.
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```yaml
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list0:
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.skins.Skin
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skin:
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==: org.bukkit.inventory.ItemStack
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v: 3337
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type: LEATHER_BOOTS
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meta:
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==: ItemMeta
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meta-type: UNSPECIFIC
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custom-model-data: 1
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```
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:::danger
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**NOTE:** Do *NOT* copy/paste this configuration part! Only change the `type` and `meta` sections according to your
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situation.
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:::
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###### Step 4: Change other settings
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Now it's time to change the other settings to match your vehicle. Check the "Settings per vehicle" section below to see
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what each section means.
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:::info
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This step might take some time. You need to change the settings, restart your server and see if everything is working as
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expected. You might need to tinker some settings multiple times.
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**NOTE: You have to give yourself a new vehicle to see the changes you made!**
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:::
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</TabItem>
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<TabItem value="youtube-tutorial" label="YouTube tutorial (NL/BE)">
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You can find a step-by-step tutorial on YouTube by The BelgiumGames. He explains how to add the models to the
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resourepack and how to setup the vehicles in the config file.
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https://www.youtube.com/watch?v=5CbPg7ld7hw
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</TabItem>
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</Tabs>
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## Settings per vehicle
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This section explains which settings are available per vehicle.
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*Per setting will be explained what it means as a comment (`#`).*
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```yaml
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# DO NOT CHANGE!
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.BaseVehicle
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# The unique identifier of this base vehicle.
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name: ExampleCar
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# The type of the vehicle (check out the default for the type to use to get the correct value).
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vehicleType: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.types.CarType
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# The permissions for this vehicle
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permissions:
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# DO NOT CHANGE!
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.VehiclePermissions
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# The permission to buy this vehicle.
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buyPermission: vp.buy.car
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# The permission to drive this vehicle.
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ridePermission: vp.ride.car
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# If true, players can sit in the non-driving seats without the ride permission.
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enterWithoutRidePermission: true
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# The list of available colors in the shop (will only work for COLORABLE_ARMOR).
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baseColorList:
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# To add a new color, just copy the last one and add 1 to the list value, for example list5.
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list0:
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==: Color
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ALPHA: 255
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RED: 255
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BLUE: 0
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GREEN: 0
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list1:
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==: Color
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ALPHA: 255
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RED: 0
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BLUE: 0
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GREEN: 0
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list2:
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==: Color
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ALPHA: 255
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RED: 255
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BLUE: 255
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GREEN: 255
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list3:
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==: Color
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ALPHA: 255
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RED: 128
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BLUE: 128
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GREEN: 128
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list4:
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==: Color
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ALPHA: 255
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RED: 192
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BLUE: 192
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GREEN: 192
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# The list of parts for this vehicle. The full list will be explained further below.
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partList:
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list0:
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[ ... ]
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# The max speed settings.
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speedSettings:
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
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# The base max speed value (given when bought).
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base: 100
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# The maximum max speed value (which can be upgraded to).
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max: 200
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# The steps per upgrade for the max speed value (will be added to the current value at upgrade).
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step: 5
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# The cost to upgrade with the step value.
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upgradeCost: 1000
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# The fuel tank settings.
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fuelTankSettings:
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
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# The base fuel tank value (Liters) (given when bought).
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base: 50
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# The maximum fuel tank value (Liters) (which can be upgraded to).
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max: 100
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# The steps per upgrade for the fuel tank value (Liters) (will be added to the current value at upgrade).
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step: 5
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# The cost to upgrade with the step value.
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upgradeCost: 1000
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# The turning radius settings.
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turningRadiusSettings:
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
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# The base turning radius value (given when bought).
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base: 7
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# The maximum turning radius value (which can be upgraded to).
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max: 15
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# The steps per upgrade for the turning radius value (will be added to the current value at upgrade).
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step: 1
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# The cost to upgrade with the step value.
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upgradeCost: 1000
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# The acceleration settings.
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accelerationSettings:
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageUpgradeable
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# The base acceleration value (given when bought).
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base: 50
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# The maximum acceleration value (which can be upgraded to).
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max: 100
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# The steps per upgrade for the acceleration value (will be added to the current value at upgrade).
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step: 5
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# The cost to upgrade with the step value.
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upgradeCost: 1000
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# The horn settings (not compatible with drift).
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hornSettings:
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageHorn
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# If true, the horn sound will be played at space.
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enabled: true
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# The sound to play for the horn.
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# Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html#enum-constant-summary
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sound: BASS
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# The cooldown (seconds) before the horn can be pressed again.
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cooldown: 0
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# If true, the vehicle can drift when pressing space (not compatible with the horn).
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drift: true
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# The exhaust settings.
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exhaustSettings:
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageSmoke
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# If true, the exhaust particle will be shown.
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enabled: true
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# The X offset (from the base) for the particle location.
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xOffset: -5.0
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# The Y offset (from the base) for the particle location.
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yOffset: 0.0
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# The Z offset (from the base) for the particle location.
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zOffset: 0.0
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# The particle to show.
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# Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum-constant-summary
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particleName: SMOKE_LARGE
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# If true, players can exit while the vehicle is moving.
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# PLEASE NOTE: On Minecraft 1.16.x, setting this value to false will NOT work!
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canExitWhileMoving: true
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# The price for this base vehicle.
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price: 100000.0
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# The fuel settings.
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fuelSettings:
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageFuel
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# The fuel usage (Liters) of this vehicle.
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usage: 6.0
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# The type of fuel to use. This references the ID of the created fuel type.
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# By default, only GASOLINE is available.
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type: GASOLINE
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# The total health available on this vehicle.
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health: 100
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# The size (slots) available in the trunk.
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# Available options: 0, 9, 18, 27, 36, 45, 54
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trunkSize: 27
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# The hitbox settings.
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hitbox:
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.base.storage.StorageHitbox
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# The length of the hitbox (from to back).
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length: 3.0
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# The width of the hitbox (left to right).
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width: 2.0
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# The height of the hitbox (bottom to top).
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height: 1.0
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# If true, realistic steering will be used. How longer you press the steering keys (A-D), how stronger the vehicle will steer to that direction.
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steeringType: true
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# If true, the skin model will be placed on the hand of the armorstand.
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# If false, the skin model will be placed on the head of the armorstand.
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handModel: false
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```
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### Parts
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Parts can be added to the vehicle. Some parts are visible (using an item), some are not.
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#### Skin
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The skin part represents the chassic of the vehicle.
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```yaml
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[ ... ]
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.skins.Skin
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# The skin item to show.
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# For all the available settings, check out: https://www.spigotmc.org/wiki/itemstack-serialization/
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skin:
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==: org.bukkit.inventory.ItemStack
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v: 3337
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type: LEATHER_BOOTS
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meta:
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==: ItemMeta
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meta-type: COLORABLE_ARMOR
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Unbreakable: true
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Damage: 1
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# The color of the skin item (will only work for COLORABLE_ARMOR).
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color:
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==: Color
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ALPHA: 255
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RED: 255
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BLUE: 255
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GREEN: 255
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# The X offset (from the base).
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xOffset: 0.0
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# The Y offset (from the base).
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yOffset: 0.0
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# The Z offset (from the base).
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zOffset: 0.0
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# DO NOT CHANGE
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UID: 83479cdf-55fb-4d75-98f6-312b7b38343f
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# DO NOT CHANGE
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isCustomPlaced: false
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```
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#### Seat
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![carseat.png](/carseat.png =10%x)
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*Please note, this part is NOT visible. The visible seat MUST be included in the skin.*
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The seat parts represents a seat in the vehicle. Players can sit on each seat.
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```yaml
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[ ... ]
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.seats.Seat
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# If true, the player can drive the vehicle from this seat (will only work for ONE seat!).
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steer: true
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# The X offset (from the base).
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xOffset: 0.0
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# The Y offset (from the base).
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yOffset: 0.0
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# The Z offset (from the base).
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zOffset: 0.0
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# DO NOT CHANGE
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UID: d13eb53e-bfa8-44e1-bc55-c250fb20880b
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# DO NOT CHANGE
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isCustomPlaced: false
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```
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#### Wheel
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The wheel parts represents the wheels of a vehicle. Wheels can rotate when steering.
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```yaml
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[ ... ]
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# DO NOT CHANGE
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className: me.legofreak107.vehiclesplus.vehicles.vehicles.objects.addons.Wheel
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# If true, the wheel moves when steering
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steering: true
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# The rotation offset at spawn, depends on the configuration in the model.
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rotationOffset: 180
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# The skin item to show.
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# For all the available settings, check out: https://www.spigotmc.org/wiki/itemstack-serialization/
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skin:
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==: org.bukkit.inventory.ItemStack
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v: 3337
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type: LEATHER_CHESTPLATE
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meta:
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==: ItemMeta
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meta-type: COLORABLE_ARMOR
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Unbreakable: true
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Damage: 2
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# The color of the skin item (will only work for COLORABLE_ARMOR).
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color:
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==: Color
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ALPHA: 255
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RED: 20
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BLUE: 20
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GREEN: 20
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# The X offset (from the base).
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xOffset: 0.0
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# The Y offset (from the base).
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yOffset: 0.0
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# The Z offset (from the base).
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zOffset: 0.0
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# DO NOT CHANGE
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UID: 7b0b9d87-502b-46c7-8b50-9bc285e0a868
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# DO NOT CHANGE
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isCustomPlaced: false
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``` |