1.5 KiB
1.5 KiB
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Sounds |
Sounds Configuration
This page explains the sounds.yml
file.
:::warning This is a configuration page for the legacy VehiclesPlus v2. If you are looking for the setup page for the new VehiclesPlus v3, click here. :::
Example file
Per setting will be explained what it means as a comment (#
).
# Below are all the available sounds, applied on the base vehicle 'examplecar'.
sounds:
examplecar-engine-idle:
# The sound to play
sound: car.idle
# The duration (ticks) to play it for (PAY ATTENTION: some sounds do loop)
duration: 6
examplecar-engine-start:
sound: car.start
duration: 2
examplecar-engine-accelerate:
sound: car.accelerate
duration: 2
examplecar-engine-driving:
sound: car.driving
duration: 2
examplecar-engine-slowingdown:
sound: car.slowingdown
duration: 2
Adding new sounds
To add the sounds for another base vehicle, just copy the default list and change all the settings.
Do NOT copy the [...]
, instead copy the part below it and paste at the end of the file.
[ ... ]
newbasevehicle-engine-idle:
sound: car.idle
duration: 6
newbasevehicle-engine-start:
sound: car.start
duration: 2
newbasevehicle-engine-accelerate:
sound: car.accelerate
duration: 2
newbasevehicle-engine-driving:
sound: car.driving
duration: 2
newbasevehicle-engine-slowingdown:
sound: car.slowingdown
duration: 2