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title: Vehicle Configuration title: Vehicle Configuration
description: Configure the base vehicles. description: Configure the base vehicles.
published: true published: true
date: 2024-04-07T10:09:50.641Z date: 2024-04-07T10:14:59.042Z
tags: tags:
editor: markdown editor: markdown
dateCreated: 2023-07-22T14:07:37.924Z dateCreated: 2023-07-22T14:07:37.924Z
@ -13,26 +13,10 @@ By default, VehiclesPlus gets shipped with some example vehicles. These are made
If you want to proceed with VehiclesPlus, it's possible to make or buy your own vehicles, and set them up in the plugin. This creates endless possibilities! If you want to proceed with VehiclesPlus, it's possible to make or buy your own vehicles, and set them up in the plugin. This creates endless possibilities!
## Modifying an existing vehicle
The plugin comes with a standard vehicle per type (cars, motorcycles, boats, etc.).
- `bikes/ExampleBike.yml`
- `boats/ExampleBoat.yml`
- `cars/ExampleCar.yml`
- `helicopters/ExampleHelicopter.yml`
- `hovercrafts/ExampleHovercraft.yml`
- `planes/ExamplePlane.yml`
- `tanks/ExampleTank.yml`
The default files can be download from [the GitHub repository](https://github.com/SBDPlugins/VehiclesPlus/tree/master/Vehicle%20Models/Examples-v2).
## Creating a new vehicle ## Creating a new vehicle
### Step 1: Resourcepack setup
The first step is to add the model to a resourcepack. This makes it possible to place the model on a vehicle.
### Tabs {.tabset} ### Tabs {.tabset}
#### YouTube tutorial (NL/BE) #### YouTube tutorial (NL/BE)
You can find a step-by-step tutorial on YouTube by The BelgiumGames. You can find a step-by-step tutorial on YouTube by The BelgiumGames. He explains how to add the models to the resourepack and how to setup the vehicles in the config file.
https://www.youtube.com/watch?v=5CbPg7ld7hw https://www.youtube.com/watch?v=5CbPg7ld7hw
#### Text tutorial (EN) #### Text tutorial (EN)
@ -41,7 +25,9 @@ The first step is to achieve the models you want to use. Make sure the models ar
You can easily find VehiclesPlus-compatible models [on Polymart](https://vehicles.polymart.org/). You can easily find VehiclesPlus-compatible models [on Polymart](https://vehicles.polymart.org/).
##### Step 2: Changing the supported version ##### Step 2: Download the empty tutorial resourcepack
##### Step 3: Changing the supported version
Open the `pack.mcmeta` file in the root folder. Change the `pack_format` to the correct number according to the table below. Then change the `game_version` to the default (latest) version you want to support. Open the `pack.mcmeta` file in the root folder. Change the `pack_format` to the correct number according to the table below. Then change the `game_version` to the default (latest) version you want to support.
| **Version:** | **`pack_format:`** | | **Version:** | **`pack_format:`** |
@ -59,12 +45,12 @@ Open the `pack.mcmeta` file in the root folder. Change the `pack_format` to the
| 1.20.2 | `18` | | 1.20.2 | `18` |
| 1.20.3 - 1.20.4 | `22` | | 1.20.3 - 1.20.4 | `22` |
##### Step 3: Install the model files ###### Step 4: Install the model files
Now its time to install the model's files inside the resourcepack. Most of the time, a `.json` file is included with your model. You can direclty put this file in the `assets/vp/models/item` folder. Now its time to install the model's files inside the resourcepack. Most of the time, a `.json` file is included with your model. You can direclty put this file in the `assets/vp/models/item` folder.
If any textures files are included (most of the time, this is not the case), insert them into the `assets/vp/textures/item` folder. If any textures files are included (most of the time, this is not the case), insert them into the `assets/vp/textures/item` folder.
##### Step 4: Add the models to the correct item ###### Step 5: Add the models to the correct item
VehiclesPlus uses an item to make the models visible. You can choose any item you want, by default the plugin uses the `leather_boots` for models. VehiclesPlus uses an item to make the models visible. You can choose any item you want, by default the plugin uses the `leather_boots` for models.
Under the `overrides` section, add a line like this: Under the `overrides` section, add a line like this:
@ -77,7 +63,7 @@ Under the `overrides` section, add a line like this:
Replace `YOURMODEL` by the name of the `.json` file (excluding the extension!). Replace the `1` by the data number you want to assign. This must be unique for the `leather_boots` file. Remember this number for step 5. Replace `YOURMODEL` by the name of the `.json` file (excluding the extension!). Replace the `1` by the data number you want to assign. This must be unique for the `leather_boots` file. Remember this number for step 5.
##### Step 5: Create a configuration file ###### Step 6: Create a configuration file
Now go to your Minecraft server's files. Now go to your Minecraft server's files.
Copy the example configuration file from the VehiclesPlus plugin folder for the type of vehicle you want to add. If you don't have the original files in your plugin folder anymore, you can [find them here](https://git.sbdevelopment.tech/SBDevelopment/VehiclesPlus/src/branch/master/Vehicle%20Models). Copy the example configuration file from the VehiclesPlus plugin folder for the type of vehicle you want to add. If you don't have the original files in your plugin folder anymore, you can [find them here](https://git.sbdevelopment.tech/SBDevelopment/VehiclesPlus/src/branch/master/Vehicle%20Models).