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title: Vehicle Configuration
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description: Configure the base vehicles.
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published: true
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date: 2024-04-07T10:51:36.798Z
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date: 2024-04-14T18:25:52.348Z
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tags:
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editor: markdown
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dateCreated: 2023-07-22T14:07:37.924Z
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@ -40,22 +40,19 @@ Open the `pack.mcmeta` file. Change the `pack_format` to the correct number acco
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| `3` | `4` | `5` | `6` | `7` | `8` | `9` | `12` | `13` | `15` | `18` |
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###### Step 4: Install the model files
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Now its time to install the model's files inside the resourcepack. Most of the time, a `.json` file is included with your model. You can direclty put this file in the `assets/vp/models/item` folder.
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Now its time to install the model's files inside the resourcepack. Most of the time, a `.json` file is included with your model. You can directly put this file in the `assets/vp/models/item` folder.
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If any textures files are included (most of the time, this is not the case), insert them into the `assets/vp/textures/item` folder.
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###### Step 5: Add the models to the correct item
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VehiclesPlus uses an item to make the models visible. You can choose any item you want, by default the plugin uses the `leather_boots` for models.
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Under the `overrides` section, add a line like this:
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The easist way to generate the file for an item is using the [Model File Generator](https://vpmodelfiletool.sbdevelopment.tech/). Just enter the name of the model files and download the file.
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```json
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"overrides": [
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{ "predicate": {"custom_model_data":1}, "model": "vp:item/YOURMODEL"}
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]
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```
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Replace `YOURMODEL` by the name of the `.json` file (excluding the extension!). Replace the `1` by the data number you want to assign. This must be unique for the `leather_boots` file. Remember this number for step 5.
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> **Example:** If you put the `ferrari_roma.json` file in the `assets/vp/models/item` folder, leave the Namespace as `vp` and use `ferrari_roma` as the model name.
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>
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> ![image.png](/image.png)
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{.is-info}
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###### Step 6: ZIP the contents
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Now your resourcepack is ready! Zip the `assets` folder and the `pack.mcmeta` to one ZIP file and install it inside your Minecraft client to test it out.
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Reference in a new issue