docs: create vehiclesplus/configuration/plugin
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vehiclesplus/configuration/plugin.md
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vehiclesplus/configuration/plugin.md
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---
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title: Plugin Configuration
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description: Configure the VehiclesPlus plugin.
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published: true
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date: 2023-07-22T09:20:23.417Z
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tags:
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editor: markdown
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dateCreated: 2023-07-22T09:20:23.417Z
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---
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# Plugin Configuration
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Configure the VehiclesPlus plugin.
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## config.yml
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This file includes generic configuration settings.
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*Per setting will be explained what it means as a comment (`#`).*
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```yaml
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# DO NOT CHANGE
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config-version: 1.0.4
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# Changes the language file it uses for the messages
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# For more details, check out the Language section below.
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locale: en
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# If true, vehicles can drive over slabs
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canDriveOverSlabs: true
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# If true, vehicles can drive over full blocks
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canDriveOverBlocks: true
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# The division made to decide the price of a reperation
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# If the vehicle costs 350.000, the reperation will cost 350.000 / 100 = 3500
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repairCostDivision: 100.0
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# If true, vehicles can take damage at interaction of blocks / entities
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vehicleDamage: true
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# If true, vehicles will stop at collision
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entityCollisionStop: true
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# If true, the colliding vehicle will get damage at collision
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entityCollisionDamageSelf: true
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# If true, the colliding entity (for example player) will get damage at collision
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entityCollisionDamageEntity: true
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# The cost of chaning the name of a vehicle
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renameCost: 1000.0
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# The cost of changing the owner of a vehicle
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ownerChangeCost: 1000.0
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# Will not do anything at the moment
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onlySpawnOnSpawnpoints: false
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# If true, players will get an actionbar when controlling a vehicle (with speeds, health, etc.)
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showActionBar: true
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# If true, vehicles spawn in the locked state
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vehiclesSpawnLocked: true
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```
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## sounds.yml
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This file changes the sounds used per base vehicle.
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### Example file
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*Per setting will be explained what it means as a comment (`#`).*
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```yaml
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# Below are all the available sounds, applied on the base vehicle 'examplecar'.
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sounds:
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examplecar-engine-idle:
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# The sound to play
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sound: car.idle
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# The duration (ticks) to play it for (PAY ATTENTION: some sounds do loop)
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duration: 6
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examplecar-engine-start:
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sound: car.start
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duration: 2
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examplecar-engine-accelerate:
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sound: car.accelerate
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duration: 2
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examplecar-engine-driving:
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sound: car.driving
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duration: 2
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examplecar-engine-slowingdown:
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sound: car.slowingdown
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duration: 2
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```
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### Adding new sounds
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To add the sounds for another base vehicle, just copy the default list and change all the settings.
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*Do NOT copy the `[...]`, instead copy the part below it and paste at the end of the file.*
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```yaml
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[...]
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newbasevehicle-engine-idle:
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sound: car.idle
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duration: 6
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newbasevehicle-engine-start:
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sound: car.start
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duration: 2
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newbasevehicle-engine-accelerate:
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sound: car.accelerate
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duration: 2
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newbasevehicle-engine-driving:
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sound: car.driving
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duration: 2
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newbasevehicle-engine-slowingdown:
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sound: car.slowingdown
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duration: 2
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```
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