| `/themepark menu` | Open the attraction menu. | |
| `/themepark item` | Get the attraction menu item. | |
| `/themepark region list` | Get a list of all the regions. | themepark.admin |
| `/themepark region create <Region ID> <Name>` | Create a new region with ID and displayname. | themepark.admin |
| `/themepark region name <Region ID> <Name>` | Change the name of a region by ID. | themepark.admin |
| `/themepark region material <Region ID> <Material>` | Change the item of the region in the attraction menu by ID. | themepark.admin |
| `/themepark region remove <Region ID>` | Delete a region by ID. | themepark.admin |
| `/themepark attraction list` | Get a list of all the attractions. | themepark.admin |
| `/themepark attraction warp <Attraction ID>` | Warp to an attraction by ID. | |
| `/themepark attraction create <Attraction ID> <Region ID> <Name>` | Create a new attraction with ID, region ID and displayname. | themepark.admin |
| `/themepark attraction name <Attraction ID> <Name>` | Change the name of an attraction by ID. | themepark.admin |
| `/themepark attraction cover <Attraction ID> <Cover>` | Change the cover image of an attraction by ID.<br>**Only applicable if ThemeParkPanel is used!** | themepark.admin |
| `/themepark attraction status <Attraction ID> <Status>` | Change the status of an attraction by ID.<br>*Available statuses are listed below.* | themepark.admin |
| `/themepark attraction location <Attraction ID>` | Change the location of an attraction to your current location by ID. | themepark.admin |
| `/themepark attraction remove <Attraction ID>` | Delete an attraction by ID. | themepark.admin |
| `/themepark status name <Status> <Name>` | Change the name of a status. | themepark.admin |
| `/themepark status color <Status> <Color>` | Change the color of a status.<br>*For example: `&4`* | themepark.admin |
| `/themepark status hex_color <Status> <Color>` | Change the HEX color of a status.<br>*For example: `#3498db`*<br>**Only applicable if ThemeParkPanel is used!** | themepark.admin |
| `/themepark status material <Status> <Material>` | Change the material of a status in the attraction menu. | themepark.admin |
| `/themepark status teleport <Status> <Teleport?>` | Set if players can teleport from the attraction menu at a specific status.<br>*Available: `true` / `false`* | themepark.admin |
| `/themepark ridecount get <Attraction ID> <Player>` | Get the ridecount of a player by an attraction ID. | themepark.admin |
| `/themepark ridecount add <Attraction ID> <Selector> <Amount>` | Add an amount to the ridecount of a (set of) player(s). *Use the Minecraft selector to select players. For example: @a[region=myrideregion]* | themepark.admin |
| `/themepark ridecount total_type <Type>` | Change for which interval ridecount values will be valid.<br>*Available: `DAILY`, `WEEKLY`, `MONTHLY`, `YEARLY`, `TOTAL` (Where TOTAL is always valid)* | themepark.admin |
-`/tpc redeem <Voucher>` - Redeem a voucher for a show.
-`/tpc state <Attraction ID> <Button ID> <State ID` - Change the state of a button for an attraction at the online panel. Most of the time, you use this command in a commandblock.
## Permissions
-`themepark.admin` - All the other functions who are for admins!
-`themepark.control` - Needed to control attractions on the panel
## Signs
### Control sign (for online panel):
```
[ParkControl]
<AttractionID>
```
### Ticket sign (for online panel):
```
[Scanner Tag]
<ShowID>
<X>:<Y>:<Z>(:<Yaw>:<Pitch>)
<Hour>:<Minute>( <Day>-<Month>-<Year>)
```
Options between ( ) are optional. The scanner tag can be found in `settings.yml`.
# ThemeParkPlus
## Commands
-`/themeparkplus opengate <World> <X> <Y> <Z> [ARG 1] [ARG 2]` - This command opens a gate.
If you fill in a number of players in ARG 1, it will close if that amount of players passed the gate. If you fill in a direction in ARG 1, it will only let the players through the gate if the walk in that direction.
If you fill in a direction in ARG 2, it will only let the players through the gate if the walk in that direction. But you also need to use ARG 1, with a amount of players for this.
-`/themeparkplus closegate <World> <X> <Y> <Z>` - This command closes a gate.
-`/themeparkplus lampon <World> <X> <Y> <Z> [Seconds on]` - This command will turn on a redstone lamp. If you fill in an amount of seconds, it will go off after that amount of seconds.
-`/themeparkplus lampoff <World> <X> <Y> <Z>` - This command will turn off a redstone lamp.
-`/themeparkplus lampson <World> <X1> <Y1> <Z1> <X2> <Y2> <Z2> [Seconds on]` - This command will turn on all the redstone lamps in the region. If you fill in an amount of seconds, they will go off after that amount of seconds.
-`/themeparkplus lampsoff <World> <X> <Y> <Z>` - This command will turn off all the redstone lamps in the region.
## Permissions
-`ThemeParkPlus.OpenGate` - The opengate command permission
-`ThemeParkPlus.CloseGate` - The closegate command permission
-`ThemeParkPlus.LampOn` - The lampoff command permission
-`ThemeParkPlus.LampOff` - The lampoff command permission
-`ThemeParkPlus.CreateFPSign` - The fastpass sign create permission
## Signs
### Fastpass Machine:
```
[ThemeParkPlus]
Machine
<RideID>
<Cost>
```
### Fastpass Checker:
```
[ThemeParkPlus]
Scanner
<RideID>
<Teleportorgatelocation-> X:Y:Z>
```
### Waitingrow:
If you create your first waitingrow for an attraction, you have to make a selection of the row with the WorldEdit wand (left click for Pos1, right click for Pos2), and create an WorldGuard region with that selection.
```
[ThemeParkPlus]
WaitingRow
<RideID>
[Region ID]
```
The Region ID is only needed if it's the first sign for that Ride.