Vehicle (shooting) damage #163
Labels
No Label
API
Addon Request
Bug
Duplicate
Enhancement
Feature Request
High Priority
Hybrid Software
Incompatibility
Invalid
Legacy
Low Priority
Missing Information
Needs Confirmation
Possible with API
Question
Won't Fix
v3
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: SBDevelopment/VehiclesPlus#163
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Is your feature request related to a problem? Please describe.
no problem, i just want my vehicles to be destructive through damage sources outside of collision
Describe the solution you'd like
I would like to be able to shoot (with a bow or custom projectiles) or hit (with melee weapons) the vehicle and damage it
Describe alternatives you've considered
a VehicleDamageByEntityEvent whenever any entity damages any of the armorstands(or however the hitboxes are implemented) of the vehicle, with the ability to set the damage for custom implementations
Additional context
none
vehicle damageto Vehicle (shooting) damageAlready suggested! ;)