[FEATURE] Public (non-owned) vehicles #115

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opened 2021-12-12 18:35:53 +00:00 by ImFound · 4 comments
ImFound commented 2021-12-12 18:35:53 +00:00 (Migrated from github.com)

Is your feature request related to a problem? Please describe.
That's right, thanks to the API I'm trying to make a vehicle let's say public spawned every few minutes, except that it currently serves the owner of the vehicle.

Describe the solution you'd like
I would like that you could (only via api) not have an owner of the vehicle, usable by everyone, blockable by everyone

Describe alternatives you've considered
Making a bot that stays online 24/7 but would cost me too much

**Is your feature request related to a problem? Please describe.** That's right, thanks to the API I'm trying to make a vehicle let's say public spawned every few minutes, except that it currently serves the owner of the vehicle. **Describe the solution you'd like** I would like that you could (only via api) not have an owner of the vehicle, usable by everyone, blockable by everyone **Describe alternatives you've considered** Making a bot that stays online 24/7 but would cost me too much
stijnb1234 commented 2021-12-12 19:00:42 +00:00 (Migrated from github.com)

Sounds like a good idea. Something was worked on for the old version, but was never implemented correctly. I will work on this for the recode. ;)

Sounds like a good idea. Something was worked on for the old version, but was never implemented correctly. I will work on this for the recode. ;)
ImFound commented 2021-12-14 20:16:11 +00:00 (Migrated from github.com)

Yeah, it's easy to make I think, you put a double constructor on spawnedvehicle class, and you put that if like playerUuid = "" it don't add the vehicle to the garage and everyone can lock it or unlock it.

Yeah, it's easy to make I think, you put a double constructor on spawnedvehicle class, and you put that if like playerUuid = "" it don't add the vehicle to the garage and everyone can lock it or unlock it.
stijnb1234 commented 2022-05-05 10:48:16 +00:00 (Migrated from github.com)

Implemented! The recode now is based on the vehicles' UUID, and not on the player's UUID.

Implemented! The recode now is based on the vehicles' UUID, and not on the player's UUID.
ImFound commented 2022-05-08 19:40:02 +00:00 (Migrated from github.com)

:D waiting for the amazing update! <3

:D waiting for the amazing update! <3
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Reference: SBDevelopment/VehiclesPlus#115
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