GUI customization and easier configuration #105

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opened 2021-07-09 17:01:49 +00:00 by BookWyrm114 · 2 comments
BookWyrm114 commented 2021-07-09 17:01:49 +00:00 (Migrated from github.com)

Is your feature request related to a problem? Please describe.

It's just a little hard to spawn vehicles and navigate/open the GUIs

Describe the solution you'd like

  • a craftable item that opens the garage upon right-click, so it's easier to use

  • upgrading a vehicle, repairing a vehicle, etc. returns you to the main GUI instead of closing it, and there could be an option to return to the previous GUI to allow for easier GUI navigation

  • instead of spawning a vehicle, the garage could simply be storage for the vehicles, which could be spawned by placing the vehicle item on the ground or water. (in case people prefer the other system, this could be a config option)

  • to open the vehicle's GUI (unlocking/locking the vehicle, etc.) you shift-right-click, instead of randomly right-clicking and hoping you open the GUI.

  • a simpler to understand format for creating vehicles.

  • perhaps a few extra vehicle types if possible, like submarines, I don't consider this as important of a suggestion, but I think it would be nice.

Describe alternatives you've considered

using another vehicles plugin, but the only other one that works the way I would want operates without a texture pack, and uses an absolute ton of armor stands, which is, as you can imagine, much more laggy.

Additional context

I just think they would be some nice improvements

edit: vehicles that can interact with blocks, like a vehicle for mining, or mining and replacing floor blocks with blocks stored in its inventory (useful for making paths, bridges, and laying out rails, etc.) would be incredibly useful, and also just a really unique feature.

**Is your feature request related to a problem? Please describe.** It's just a little hard to spawn vehicles and navigate/open the GUIs **Describe the solution you'd like** - a craftable item that opens the garage upon right-click, so it's easier to use - upgrading a vehicle, repairing a vehicle, etc. returns you to the main GUI instead of closing it, and there could be an option to return to the previous GUI to allow for easier GUI navigation - instead of spawning a vehicle, the garage could simply be storage for the vehicles, which could be spawned by placing the vehicle item on the ground or water. (in case people prefer the other system, this could be a config option) - to open the vehicle's GUI (unlocking/locking the vehicle, etc.) you shift-right-click, instead of randomly right-clicking and hoping you open the GUI. - a simpler to understand format for creating vehicles. - perhaps a few extra vehicle types if possible, like submarines, I don't consider this as important of a suggestion, but I think it would be nice. **Describe alternatives you've considered** using another vehicles plugin, but the only other one that works the way I would want operates without a texture pack, and uses an absolute ton of armor stands, which is, as you can imagine, much more laggy. **Additional context** I just think they would be some nice improvements edit: vehicles that can interact with blocks, like a vehicle for mining, or mining and replacing floor blocks with blocks stored in its inventory (useful for making paths, bridges, and laying out rails, etc.) would be incredibly useful, and also just a really unique feature.
stijnb1234 commented 2021-07-09 17:08:37 +00:00 (Migrated from github.com)
  • upgrading a vehicle, repairing a vehicle, etc. returns you to the main GUI instead of closing it, and there could be an option to return to the previous GUI to allow for easier GUI navigation

I agree that the GUI system can be simpler, and will look what's possible for the recode.

  • to open the vehicle's GUI (unlocking/locking the vehicle, etc.) you shift-right-click, instead of randomly right-clicking and hoping you open the GUI.

Great idea! Especially with small vehicles, the menu is indeed hard to find.

  • a simpler to understand format for creating vehicles.

I'm working on an in-game creation system for vehicles. I hope this will make it a lot easier to create vehicles.

- upgrading a vehicle, repairing a vehicle, etc. returns you to the main GUI instead of closing it, and there could be an option to return to the previous GUI to allow for easier GUI navigation **I agree that the GUI system can be simpler, and will look what's possible for the recode.** - to open the vehicle's GUI (unlocking/locking the vehicle, etc.) you shift-right-click, instead of randomly right-clicking and hoping you open the GUI. **Great idea! Especially with small vehicles, the menu is indeed hard to find.** - a simpler to understand format for creating vehicles. **I'm working on an in-game creation system for vehicles. I hope this will make it a lot easier to create vehicles.**
stijnb1234 commented 2023-02-15 20:11:25 +00:00 (Migrated from github.com)

The shift-right-click idea has been implemented in the v3.
Work on the vehicle configuration GUI has been started for the v3.

The shift-right-click idea has been implemented in the v3. Work on the vehicle configuration GUI has been started for the v3.
SBDeveloper added this to the VehiclesPlus v3 project 2023-07-22 19:46:23 +00:00
SBDeveloper added this to the 3.0.0-PRE4 milestone 2023-07-22 19:48:08 +00:00
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Reference: SBDevelopment/VehiclesPlus#105
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