public class Turret extends Colorable
Constructor and Description |
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Turret(java.lang.Double xOffset,
java.lang.Double yOffset,
java.lang.Double zOffset,
org.bukkit.Color color,
org.bukkit.inventory.ItemStack skin,
java.lang.Float explosionSize,
org.bukkit.inventory.ItemStack ammo) |
Modifier and Type | Method and Description |
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org.bukkit.Location |
applyExtraOffset(org.bukkit.Location loc) |
java.util.concurrent.CompletableFuture<java.lang.Boolean> |
shoot() |
void |
spawnStand(org.bukkit.Location base,
SpawnedVehicle owningVehicle) |
getSkinColored
despawnStand
public Turret(java.lang.Double xOffset, java.lang.Double yOffset, java.lang.Double zOffset, org.bukkit.Color color, org.bukkit.inventory.ItemStack skin, java.lang.Float explosionSize, org.bukkit.inventory.ItemStack ammo)
public void spawnStand(org.bukkit.Location base, SpawnedVehicle owningVehicle)
spawnStand
in class Part
public org.bukkit.Location applyExtraOffset(org.bukkit.Location loc)
applyExtraOffset
in class Part
public java.util.concurrent.CompletableFuture<java.lang.Boolean> shoot()