package objects
import (
"github.com/Mindgamesnl/socketio"
"sync"
)
type Server struct {
Socket socketio.Socket
ID string
Sessions map[string]socketio.Socket
Attraction map[string]string
Mux *sync.RWMutex
}
func (serv *Server) CanAttraction(attraction string) bool {
serv.Mux.RLock()
defer serv.Mux.RUnlock()
_, b := serv.Attraction[attraction]
return !b
func (serv *Server) AddSession(session, attraction string, io socketio.Socket) bool {
serv.Mux.Lock()
defer serv.Mux.Unlock()
// Check if session in use
if _, b := serv.Sessions[session]; b {
return false
// Check if attraction is already controlled
if _, b := serv.Attraction[attraction]; b {
serv.Sessions[session] = io
serv.Attraction[attraction] = session
return true
func (serv *Server) HasSession(session string) (bool, socketio.Socket) {
io, b := serv.Sessions[session]
return b, io
func (serv *Server) RemoveSession(session, attraction string) {
delete(serv.Sessions, session)
delete(serv.Attraction, attraction)
serv.Mux.Unlock()