--- sidebar_label: Sounds --- # Sounds Configuration This page explains the `sounds.yml` file. ## Example file *Per setting will be explained what it means as a comment (`#`).* ```yaml # Below are all the available sounds, applied on the base vehicle 'examplecar'. sounds: examplecar-engine-idle: # The sound to play sound: car.idle # The duration (ticks) to play it for (PAY ATTENTION: some sounds do loop) duration: 6 examplecar-engine-start: sound: car.start duration: 2 examplecar-engine-accelerate: sound: car.accelerate duration: 2 examplecar-engine-driving: sound: car.driving duration: 2 examplecar-engine-slowingdown: sound: car.slowingdown duration: 2 ``` ## Adding new sounds To add the sounds for another base vehicle, just copy the default list and change all the settings. *Do NOT copy the `[...]`, instead copy the part below it and paste at the end of the file.* ```yaml [...] newbasevehicle-engine-idle: sound: car.idle duration: 6 newbasevehicle-engine-start: sound: car.start duration: 2 newbasevehicle-engine-accelerate: sound: car.accelerate duration: 2 newbasevehicle-engine-driving: sound: car.driving duration: 2 newbasevehicle-engine-slowingdown: sound: car.slowingdown duration: 2 ```