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vehiclesplus/configuration/plugin.md
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vehiclesplus/configuration/plugin.md
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---
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sidebar_label: Plugin & Locale
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---
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# Plugin Configuration
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This page explains the `config.yml` file, which contains generic configuration.
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:::warning
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**This is a configuration page for the __legacy__ VehiclesPlus v2.** If you are looking for the setup page for the new
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VehiclesPlus v3, click [here](/vehiclesplus-v3/setup).
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:::
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*Per setting will be explained what it means as a comment (`#`).*
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```yaml
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# DO NOT CHANGE
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config-version: 1.0.4
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# DO NOT CHANGE, check below
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locale: en
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# If true, vehicles can drive over slabs
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canDriveOverSlabs: true
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# If true, vehicles can drive over full blocks
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canDriveOverBlocks: true
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# The division made to decide the price of a reperation
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# If the vehicle costs 350.000, the reperation will cost 350.000 / 100 = 3500
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repairCostDivision: 100.0
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# If true, vehicles can take damage at interaction of blocks / entities
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vehicleDamage: true
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# If true, vehicles will stop at collision
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entityCollisionStop: true
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# If true, the colliding vehicle will get damage at collision
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entityCollisionDamageSelf: true
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# If true, the colliding entity (for example player) will get damage at collision
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entityCollisionDamageEntity: true
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# The cost of chaning the name of a vehicle
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renameCost: 1000.0
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# The cost of changing the owner of a vehicle
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ownerChangeCost: 1000.0
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# Will not do anything at the moment
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onlySpawnOnSpawnpoints: false
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# If true, players will get an actionbar when controlling a vehicle (with speeds, health, etc.)
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showActionBar: true
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# If true, vehicles spawn in the locked state
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vehiclesSpawnLocked: true
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```
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# Changing the locale
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:::warning
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Do not change the locale setting inside the settings file, instead follow these steps!
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:::
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1. Stop the server
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2. Inside the plugin folder go to the directory 'locale'
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3. Change the name of the desired language file to 'lang_en.yml' (Note: The old lang_en.yml should be renamed to
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something like lang_en_old.yml)
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4. Start the server
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