MapReflectionAPI/src/main/java/tech/sbdevelopment/mapreflectionapi/api/MapController.java
2022-07-01 12:54:19 +02:00

188 lines
5.9 KiB
Java

/*
* This file is part of MapReflectionAPI.
* Copyright (c) 2022 inventivetalent / SBDevelopment - All Rights Reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package tech.sbdevelopment.mapreflectionapi.api;
import org.bukkit.OfflinePlayer;
import org.bukkit.World;
import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.Player;
import tech.sbdevelopment.mapreflectionapi.api.exceptions.MapLimitExceededException;
public interface MapController {
/**
* Add a viewer
*
* @param player {@link Player} to add
*/
void addViewer(Player player) throws MapLimitExceededException;
/**
* Remove a viewer
*
* @param player {@link OfflinePlayer} to remove
*/
void removeViewer(OfflinePlayer player);
/**
* Remove all viewers
*/
void clearViewers();
/**
* Check if a player is viewing
*
* @param player {@link OfflinePlayer} to check
* @return <code>true</code> if the player is viewing
*/
boolean isViewing(OfflinePlayer player);
/**
* Get the map ID for a player
*
* @param player {@link OfflinePlayer} to get the ID for
* @return the ID, or <code>-1</code> if no ID exists (i.e. the player is not viewing)
*/
int getMapId(OfflinePlayer player);
/**
* Update the image
*
* @param content new {@link ArrayImage} content
*/
void update(ArrayImage content);
/**
* Get the content of the controller
*
* @return The {@link ArrayImage}
*/
ArrayImage getContent();
/**
* Send the content to a player
*
* @param player {@link Player} receiver of the content
*/
void sendContent(Player player);
/**
* Send the content to a player
*
* @param player {@link Player} receiver of the content
* @param withoutQueue if <code>true</code>, the content will be sent immediately
*/
void sendContent(Player player, boolean withoutQueue);
/**
* Show in a player's inventory
*
* @param player {@link Player}
* @param slot slot to show the map in
* @param force if <code>false</code>, the map will not be shown if the player is in creative mode
*/
void showInInventory(Player player, int slot, boolean force);
/**
* Show in a player's inventory
*
* @param player {@link Player}
* @param slot slot to show the map in
*/
void showInInventory(Player player, int slot);
/**
* Show in a player's hand
*
* @param player {@link Player}
* @param force if <code>false</code>, the map will not be shown if the player is not holding a map, or is in creative mode
* @see #showInFrame(Player, ItemFrame, boolean)
*/
void showInHand(Player player, boolean force);
/**
* Show in a player's hand
*
* @param player {@link Player}
*/
void showInHand(Player player);
/**
* Show in an {@link ItemFrame}
*
* @param player {@link Player} that will be able to see the map
* @param frame {@link ItemFrame} to show the map in
*/
void showInFrame(Player player, ItemFrame frame);
/**
* Show in an {@link ItemFrame}
*
* @param player {@link Player} that will be able to see the map
* @param frame {@link ItemFrame} to show the map in
* @param force if <code>false</code>, the map will not be shown if there is not Map-Item in the ItemFrame
*/
void showInFrame(Player player, ItemFrame frame, boolean force);
/**
* Show in an {@link ItemFrame}
*
* @param player {@link Player} that will be able to see the map
* @param entityId Entity-ID of the {@link ItemFrame} to show the map in
*/
void showInFrame(Player player, int entityId);
/**
* Show in an {@link ItemFrame}
*
* @param player {@link Player} that will be able to see the map
* @param entityId Entity-ID of the {@link ItemFrame} to show the map in
* @param debugInfo {@link String} to show when a player looks at the map, or <code>null</code>
*/
void showInFrame(Player player, int entityId, String debugInfo);
/**
* Clear a frame
*
* @param player {@link Player} that will be able to see the cleared frame
* @param entityId Entity-ID of the {@link ItemFrame} to clear
*/
void clearFrame(Player player, int entityId);
/**
* Clear a frame
*
* @param player {@link Player} that will be able to see the cleared frame
* @param frame {@link ItemFrame} to clear
*/
void clearFrame(Player player, ItemFrame frame);
/**
* Get an {@link ItemFrame} by its entity ID
*
* @param world The world the {@link ItemFrame} is in
* @param entityId Entity-ID of the {@link ItemFrame}
* @return The found {@link ItemFrame}, or <code>null</code>
*/
ItemFrame getItemFrameById(World world, int entityId);
}