MapReflectionAPI/src/main/java/tech/sbdevelopment/mapreflectionapi/api/MapSender.java

188 lines
6.8 KiB
Java

/*
* This file is part of MapReflectionAPI.
* Copyright (c) 2022 inventivetalent / SBDevelopment - All Rights Reserved
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package tech.sbdevelopment.mapreflectionapi.api;
import lombok.Data;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import tech.sbdevelopment.mapreflectionapi.MapReflectionAPI;
import tech.sbdevelopment.mapreflectionapi.utils.ReflectionUtil;
import java.util.ArrayList;
import java.util.List;
import static com.cryptomorin.xseries.reflection.XReflection.*;
import static com.cryptomorin.xseries.reflection.minecraft.MinecraftConnection.sendPacket;
/**
* The {@link MapSender} sends the Map packets to players.
*/
public class MapSender {
private static final List<QueuedMap> sendQueue = new ArrayList<>();
private static int senderID = -1;
private MapSender() {
}
/**
* Add a map to the send queue
*
* @param id The ID of the map
* @param content The {@link ArrayImage} to view on the map
* @param player The {@link Player} to view for
*/
public static void addToQueue(final int id, final ArrayImage content, final Player player) {
QueuedMap toSend = new QueuedMap(id, content, player);
if (sendQueue.contains(toSend)) return;
sendQueue.add(toSend);
runSender();
}
/**
* Cancels a senderID in the sender queue
*
* @param s The senderID to cancel
*/
public static void cancelID(int s) {
sendQueue.removeIf(queuedMap -> queuedMap.id == s);
}
/**
* Run the sender task
*/
private static void runSender() {
if (Bukkit.getScheduler().isQueued(senderID) || Bukkit.getScheduler().isCurrentlyRunning(senderID) || sendQueue.isEmpty())
return;
senderID = Bukkit.getScheduler().scheduleSyncRepeatingTask(MapReflectionAPI.getInstance(), () -> {
if (sendQueue.isEmpty()) return;
for (int i = 0; i < Math.min(sendQueue.size(), 10 + 1); i++) {
QueuedMap current = sendQueue.get(0);
if (current == null) return;
sendMap(current.id, current.image, current.player);
if (!sendQueue.isEmpty()) sendQueue.remove(0);
}
}, 0, 2);
}
private static final Class<?> packetPlayOutMapClass = getNMSClass("network.protocol.game", "PacketPlayOutMap");
private static final Class<?> worldMapData = supports(17) ? getNMSClass("world.level.saveddata.maps", "WorldMap$b") : null;
private static final Class<?> mapId = supports(21) ? getNMSClass("world.level.saveddata.maps", "MapId") : null;
/**
* Send a map to a player
*
* @param id0 The ID of the map
* @param content The {@link ArrayImage} to view on the map
* @param player The {@link Player} to view for
*/
public static void sendMap(final int id0, final ArrayImage content, final Player player) {
if (player == null || !player.isOnline()) {
List<QueuedMap> toRemove = new ArrayList<>();
for (QueuedMap qMap : sendQueue) {
if (qMap == null) continue;
if (qMap.player == null || !qMap.player.isOnline()) {
toRemove.add(qMap);
}
}
Bukkit.getScheduler().cancelTask(senderID);
sendQueue.removeAll(toRemove);
return;
}
int id = -id0;
Object packet;
if (supports(20, 4)) { //1.20.5+
Object updateData = ReflectionUtil.callConstructor(worldMapData,
content.minX, //X pos
content.minY, //Y pos
content.maxX, //X size (2nd X pos)
content.maxY, //Y size (2nd Y pos)
content.array //Data
);
Object mapId = ReflectionUtil.callConstructor(getNMSClass("world.level.saveddata.maps", "MapId"), id);
packet = ReflectionUtil.callConstructor(packetPlayOutMapClass,
mapId, //ID
(byte) 0, //Scale, 0 = 1 block per pixel
false, //Show icons
new ReflectionUtil.CollectionParam<>(), //Icons
updateData
);
} else if (supports(17)) { //1.17+
Object updateData = ReflectionUtil.callConstructor(worldMapData,
content.minX, //X pos
content.minY, //Y pos
content.maxX, //X size (2nd X pos)
content.maxY, //Y size (2nd Y pos)
content.array //Data
);
packet = ReflectionUtil.callConstructor(packetPlayOutMapClass,
id, //ID
(byte) 0, //Scale, 0 = 1 block per pixel
false, //Show icons
new ReflectionUtil.CollectionParam<>(), //Icons
updateData
);
} else if (supports(14)) { //1.16-1.14
packet = ReflectionUtil.callConstructor(packetPlayOutMapClass,
id, //ID
(byte) 0, //Scale, 0 = 1 block per pixel
false, //Tracking position
false, //Locked
new ReflectionUtil.CollectionParam<>(), //Icons
content.array, //Data
content.minX, //X pos
content.minY, //Y pos
content.maxX, //X size (2nd X pos)
content.maxY //Y size (2nd Y pos)
);
} else { //1.13-
packet = ReflectionUtil.callConstructor(packetPlayOutMapClass,
id, //ID
(byte) 0, //Scale, 0 = 1 block per pixel
false, //???
new ReflectionUtil.CollectionParam<>(), //Icons
content.array, //Data
content.minX, //X pos
content.minY, //Y pos
content.maxX, //X size (2nd X pos)
content.maxY //Y size (2nd Y pos)
);
}
sendPacket(player, packet);
}
@Data
static final class QueuedMap {
private final int id;
private final ArrayImage image;
private final Player player;
}
}