Reverse-engineer robbiesavontuur (Robbies Avontuur) #15

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opened 2026-08-21 16:33:57 +02:00 by SBDeveloper · 0 comments
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What to build

Reverse-engineering report for Robbies Avontuur, an SwfVariant pick covering both Nieuw and Oud (2008) builds (public/flash/Robbies avontuur nieuw.swf, public/flash/Robbies avontuur oud.swf). Thematically close to Speurhondenspel (grid adventure) — check how much of the shared engine core and Speurhondenspel's own patterns can be reused; may make the actual port cheaper than its T3 tier suggests.

Acceptance criteria

  • docs/games/robbiesavontuur/reverse-engineering.md written, covering both variants
  • docs/games/robbiesavontuur/assets.md written
  • Notes on reuse potential from the Speurhondenspel engine (frontend/src/game/core, frontend/src/game/audio, and whether frontend/src/game/speurhondenspel's systems/state generalize)

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None (can start immediately)

## What to build Reverse-engineering report for Robbies Avontuur, an SwfVariant pick covering both Nieuw and Oud (2008) builds (`public/flash/Robbies avontuur nieuw.swf`, `public/flash/Robbies avontuur oud.swf`). Thematically close to Speurhondenspel (grid adventure) — check how much of the shared engine core and Speurhondenspel's own patterns can be reused; may make the actual port cheaper than its T3 tier suggests. ## Acceptance criteria - [ ] docs/games/robbiesavontuur/reverse-engineering.md written, covering both variants - [ ] docs/games/robbiesavontuur/assets.md written - [ ] Notes on reuse potential from the Speurhondenspel engine (frontend/src/game/core, frontend/src/game/audio, and whether frontend/src/game/speurhondenspel's systems/state generalize) ## Blocked by None (can start immediately)
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SBDeveloper/RobbiesSpeelland#15
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